Hi
This is part 3, and last, of a series dedicated to discussing about 2018 HCT Falls Americas Play-offs. In this post, I will be discussing which line-up had the best chance of winning against the meta of the tournament and also evaluating the ban decisions of the top 4 players from this tournament.
If you have not read the previous two posts, do check them out as I have discussed how I got my data regarding the tournament and the concept of optimal ban decision.
Best Line-up
Let’s have a short re-cap on what is an optimal ban decision.
The optimal ban decision for each player of the match is as such:
- Player 1’s optimal ban decision is such that his chance of winning is at least some number, W, no matter what Player 2 choose to ban (Maximising win-rate).
- Player 2’s optimal ban decision is such that his chance of losing is at most some number, W, no matter what Player 1 choose to ban (Minimising win-rate).
Do read up on part 2 of this series to have a clearer explanation on this concept.
In order to find out the best line-up, I will have to calculate the probability of each line-up winning against each of the rest of the line-up in the tournament. This probability is derived based on the assumption that both players have made the optimal ban decision.
In this tournament, there were a total of 48 unique line-ups (excluding Cheese’s and HockeyBoyz3’s line-up). The most popular line-up was {Taunt Druid, Deathrattle Hunter, Quest Rogue, Even Warlock}, which was the line-up of 5 players (dog, Fled, Nalguidan, PNC, seiger). The highest win-rate that any line-up has against another line-up is 80.19%, a match between {Taunt Druid, Deathrattle Hunter, Quest Rogue, Even Warlock} vs {Togwaggle Druid, Control Priest, Even Warlock, Mechathun Warrior}. The only player that brought the latter line-up is fibonacci. The former line-up is also the most popular line-up. What this means is that fibonacci has potentially five very difficult matches to play in. fibonacci in the end had to play against one of the five players, Nalguidan, and as expected, he did not win the match.
Let’s have a look at this match table.

As you can see, fibonacci has a small chance of winning regardless of the ban decisions. His highest chance of winning is only at 33.3% when he bans Quest Rogue and Nalguidan bans Mechathun Warrior. The optimal ban decision for fibonacci is actually banning Deathrattle Hunter and for Nalguidan is banning Even Warlock. The win-rate in this case then becomes 19.81%. In the actual match, fibonacci banned Even Warlock while Nalguidan banned Control Priest, resulting in a win-rate of 19.7%. As you can see, both players did not ban optimally. However, even if fibonacci did banned optimally, his chance of winning will still be very low.
So which line-up has the best win-rate, taking into account the composition of line-ups in the tournament?

As you can see the best line-up has an average win-rate of 56.32%, and it is the line-up of SnipedAgain. The second best line-up has an average win-rate of 55.69% and it is brought by Joaquin. Interestingly, these two line-ups do not have a Druid deck in them. Druid decks were a very popular choice to include in line-up and they are quite powerful standalone decks. However, both players did not finish very high in standings after the Swiss rounds.
The third best line-up is the most popular lineup, with a win-rate of 54.54%. The next line-up with a win-rate of 54.2% was actually brought by 2 of the top 4 players in this tournament, justsaiyan and Tincho. justsaiyan went undefeated with this line-up.
Let’s a take a look at some low win-rate line-ups.

The lowest win-rate is 41.87% and the line-up was unfortunately brought by PrinceFancy. You might notice that these five line-ups included a Warrior deck. And generally line-ups with a Warrior deck did not have a favourable win-rate. Perhaps it was the wrong time to bring those Warrior decks. The rest of the line-ups were brought by Zamos, Rosty, fibonacci, klei, from top to bottom of the table. All of them did not finish very high in standings. The best performer among them was klei, who finished at number 35.
Top 4
As I have already pointed out, justsaiyan and Tincho brought along a line-up that were favourable to them. So what about bloodyface and lnguagehackr?
lnguagehackr’s line-up of {Taunt Druid, Quest Rogue, Shudderwock Shaman, Cube Warlock} had a win-rate of 47.31%, which is unfavourable. bloodyface brought a favourable line-up of {Malygos Druid, Deathrattle Hunter, Quest Rogue, Even Warlock}, which had a win-rate of 52.7%.
So out of the 4 of them, 3 brought line-ups with favourable win-rate.
Let’s take a look at their ban decisions during the tournament.
justsaiyan

justsaiyan played a total of 9 matches and did not lose a single one of them. From the table above, you can see that 6 out of 9 matches were favourable for him. Interestingly, justsaiyan also banned optimally on all 8 times where there is a pure strategy to banning. He did not concede additional win-rate percentages, by banning optimally all the time.
bloodyface

bloodyface played a total of 9 matches and won 7. Only 8 matches are shown here as one of them was against Cheese, the player that I have excluded. What is incredible is that bloodyface had to win some difficult matches; you can see that bloodyface only has 2 out of 8 matches that were favourable for him. bloodyface banned optimally on 5 out of 8 times where there is a pure strategy to banning. bloodyface actually played against Tincho twice, first time was a loss while the second time was a win. Interestingly, bloodyface did not ban optimally on their first encounter but subsequently made the optimal ban in their second match.
Tincho

Tincho played a total of 10 matches and won 8. Only 9 matches are shown here as one of them was against Cheese, the player that I have excluded. Tincho has 8 out of 9 matches that were favourable for him! (Luck must have been on his side 🤣.) Tincho only banned optimally on 3 out of 6 times where there is a pure strategy to banning. Tincho played against bloodyface and ETC twice. Interestingly, Tincho did not ban optimally on both encounters with ETC. Overall, I believe it was Tincho’s strong line-up that helped him to succeed in this tournament.
lnguagehackr

lnguagehackr played a total of 10 matches and won 8. lnguagehackr only has 3 out of 10 matches that were favourable for him. This is probably partly due to his line-up being unfavourable in this tournament meta. Even though he had so many unfavourable matches, lnguagehackr banned optimally on 9 out of 10 times where there is a pure strategy to banning, ensuring that he did not concede unnecessary win percentages to his opponent. Perhaps unfortunately for him was that 8 out of 10 of his opponents also banned optimally, so he wasn’t able to take advantage of any sub-optimal ban by his opponents.
Conclusion
With that, I would like to conclude this series. Hope that you guys have learnt something new about banning decisions in tournament. I am open to suggestions on what I should cover next. Feel free to contact me if I have made any mistakes or if you have any suggestions.
Cheers














